Monday, 2 July 2018

Kindergarten Family STEAM Afternoon

Last term we had a wonderful open afternoon of STEAM for our Kindergarten families. Some of our Year 4, 5 and 6 mentors came along to help with some simple science, technology and engineering activities. It was great to see so many of our families having fun and learning together. Here are some highlights:

Test out the cars going down the pipe into the sandpit. How can you make the cars go faster? How can you make the cars go slower?




How tall can you make a balloon tower that can stand up without anyone holding it? The only things you can use are a piece of paper for the bottom, balloons and masking tape.

Can you design a lego marble maze?


Can you make a shape bubble wand using the materials provided? Which ones work best? A square, a circle, a triangle, or a star? I wonder why ...


Design challenges are fun for everyone!

Ozobots: Can you make a track for your robot to follow?
Can you make Ozobot do any special tricks?




Tuesday, 5 June 2018

GO Program Challenge: Design a Trap

A small group of Year 3 students have been working on a design challenge they were set as part of a gifted online program. 

The Scenario:
Imagine that an oil company has discovered a valuable oil deposit under where your animal lives. You have just two weeks to remove and save as many of your animal as possible. You don’t have many people though so it has been decided that trapping the animals and then going round and collecting them up for transport to a new area is the best way to go.
Your job is to design the trap using only materials from the list below (these materials are substituting for the timber, plastic etc. that you would have in real life). You need to make a trap that will operate without a person controlling it to capture but not injure your creature. The trap needs to be humane, it should contain the animal for up to 24 hours without damaging it in any way.

Your design must have at least two of the simple machines listed below as part of the structure:

¨ Pulley
¨ Lever
¨ Inclined plane
¨ Wheel
¨ Axel

They labelled their final design using Seesaw: 

First, I had the students research the animal they were going to design a trap for. Here is their information report:

Once the students had found out some background information on the animal they were going to design their trap for, I had them follow the engineering design process to complete their projects:









Wednesday, 23 May 2018

STEM+X Futurists' Fair


This week our Year 5/6 students had the opportunity to present some of their big ideas to a panel of judges for the STEM+X Futurists' Fair. It was so wonderful for them to have an authentic audience; what a positive message for them that their voices matter and that there are people willing to listen to and believe in their ideas. I hope that it will be an experience that stays with them throughout life. 



Each group has been working on different STEM solutions for how they would help to improve Australia's future. This is one of the group's ideas:















"We love STEM because we get to do hands-on learning and solve real problems. We get to do the thinking for ourselves and learn about things we are interested in and passionate about."
"We learn about things that might help us in the future. We learn skills that will help us no matter what type of job we want, like working together and thinking critically."
"Thank you ABCN and NBN Co. This program has helped us to realise that we can use STEM to help our world to be a better place. We have learnt that we CAN make a difference in our own lives and the lives of others. We have learnt how to work together and how to compromise when we all had different ideas. We have learnt to be curious and to ask the big questions."
"We have become better problem-solvers and it has helped us to have more resilience when things don’t go the way we originally planned. We have learnt that mistakes are all part of the design process. We have learnt that our ideas are awesome!"

Friday, 27 April 2018

Futurists' Fair - Week 3

How can we help to reduce the impact that humans have on the environment?

Students pitched their ideas for the "big picture" problem that they want to solve for the Futurists' Fair. They voted and the majority of students agreed that the impact that humans have on the environment (mainly pollution) was the issue they would address. This is the collaborative video that a small group of students created to explain what their problem is and why it is important.


We are using the 6 Ds of Design Thinking as a framework for their problem-solving. Once they had decided on the problem it was time to brainstorm potential STEM solutions to their problem. This is where we DREAM and start to imagine and brainstorm possible solutions. It's usually the stage my classroom starts getting loud; there's a buzz of ideas and excitement and they really start to collaborate and build on each other's ideas. This is probably the part that is the most rewarding for me as a teacher, I walk around the room and marvel at the creativity, and step back to listen in to the critical thinking and problem-solving conversations students are having independently:
"But how would a waterproof robot work though, how would it would actually collect the rubbish without harming sea animals?"
"Well, maybe it would have a special filter that detects whether something is made of plastic. I guess I need to think a bit more."

"Who would use your product?"
"Is that realistic, could you really build it?"
"That is an awesome idea, can I work with you on that? I think we could make it go viral!"

The thing about student-led learning is that it often goes in a direction that I wouldn't have thought of! If it had been up to me as the teacher I probably would have chosen poverty or food security as the "big picture" problem; many of my students are directly impacted by poverty and I thought that would be quite empowering for them. Then I really liked one of the pollution ideas, that we could help lessen the impact of air pollution by creating protective domes. Students would come up with a way to keep the dome at the ideal temperature for growing trees and/or food sources. But the student who came up with that idea also had plenty more ideas and he chose to go down a different direction.

Perhaps that's one of the things that excites me about teaching STEM, I can never predict where our learning will take us and I'm always pleasantly suprised by the outcome!

Here are some of the ideas that students have decided to develop further:



   


Once students had some ideas about what they might like to create as a STEM solution, we went back to the “Discover” stage of the design thinking process, where they thought about the user of the solution. They used canva to create empathy maps to think about what the users see, say, hear, think and feel.

This is the empathy map that one group created:
"The Recycle Dash App is aimed towards young people our age and older. We thought that it could also appeal to anyone who likes playing interactive games on their phones, so maybe families could get involved too."

Floodscapes Community Project

Our students have recently been involved in an amazing collaborative project facilitated by local artist Karen Revie, creative director of...