Design Thinking is a solutions-based, hands-on approach to solving problems. I use this as a framework in the classroom whenever we are going to be designing STEM/STEAM solutions to real world problems or when students are working on their entrepreneur and passion projects.
There are many variants to the design thinking process; I really like using this simple graphic from Seesaw to explain the philosophy behind Design Thinking to students:
There are two Design Thinking frameworks that I have meshed together to create my own teaching and learning tool.
The first is the 6Ds process of Solution Fluency by Lee Watanabe Crockett, which involves:
- Define - What is the challenge and what do you need to do? What problem do you need to solve?
- Discover - Research and gather information about the users of your solution.
- Dream - Think big, brainstorm ideas
- Design - Make a prototype - a model or representation
- Deliver - Present your information
- Debrief - What did we learn?
The second is the 4 Ws Process from Jeanne Liedtka and Tim Ogilvie's book, Designing for Growth. The 4 Ws process involves asking:
- What is? Exploring the current reality
- What if? Envisioning alternative futures
- What wows? Getting users to help make some choices
- What works? Making it work in the real world
Here is the graphic I created to use in my classroom:
References:
Jeanne Liedtka and Tim Ogilvie, Designing for Growth: A Design Thinking Tool Kit for Managers, 2011: http://www.designingforgrowthbook.com/
Solution Fluency - 6Ds of Design Thinking: https://globaldigitalcitizen.org/solution-fluency-design-thinking
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