Saturday 8 September 2018

Design Thinking



Design Thinking is a solutions-based, hands-on approach to solving problems.  I use this as a framework in the classroom whenever we are going to be designing STEM/STEAM solutions to real world problems or when students are working on their entrepreneur and passion projects.

There are many variants to the design thinking process; I really like using this simple graphic from Seesaw to explain the philosophy behind Design Thinking to students:


There are two Design Thinking frameworks that I have meshed together to create my own teaching and learning tool.

The first is the 6Ds process of Solution Fluency by Lee Watanabe Crockett, which involves:
  • Define - What is the challenge and what do you need to do? What problem do you need to solve?
  • Discover - Research and gather information about the users of your solution.
  • Dream - Think big, brainstorm ideas
  • Design - Make a prototype - a model or representation
  • Deliver - Present your information
  • Debrief - What did we learn?
The second is the 4 Ws Process from Jeanne Liedtka and Tim Ogilvie's book, Designing for Growth. The 4 Ws process involves asking:
  • What is? Exploring the current reality
  • What if? Envisioning alternative futures
  • What wows? Getting users to help make some choices
  • What works? Making it work in the real world
Here is the graphic I created to use in my classroom:






References:

Jeanne Liedtka and Tim Ogilvie, Designing for Growth: A Design Thinking Tool Kit for Managers, 2011: http://www.designingforgrowthbook.com/




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